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Tim Edwards kindly points me to a new PC Gamer UK feature posted on C&VG, discussing some of the more suspect sexual practices in online world Second Life (text somewhat NSFW, obviously), and with notable timing given recent controversy over explicit content in the world.
Writer Graham Smith explains ruefully: “Sex in Second Life is more than mere mimicry of the real world: it’s an entire industry unto itself. Here, in the bottom floor of this mansion by the sea, among the finely coiffed and immaculately undressed, my avatar looks gormless and crude. Designed primarily by hitting the randomise button too many times on the character creation screen and infused with life by clumsy, default animations, I look like an overly-stretched man stumbling with the wandering gait of Frankenstein’s monster.”
Unfortunately, Smith has some virtual, uhh, performance problems, thanks to some faulty ‘add-ons’, and concludes: “I can objectively understand how […]

Original post by editors@gamesetwatch.com (simonc) and software by Elliott Back



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