[’@ Play’ is a kinda-sorta bi-weekly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.]
(Note: screenshots from the Super Famicom fan-translated version.)
In recognition of the U.S. release, after more than ten years since its Super Famicom origin, of the DS version Mystery Dungeon: Shiren the Wanderer, our column again focuses on that game.
It’s very long this time, and divided into three parts:
Part 1 is an introduction to the game for people who have never played roguelikes before. There have been so many negative reviews of this game, written by people who should really know better, that I think a little consciousness-raising is called for. That’s what Part 1 is about.
Part 2 is a guide to first-timers to help ease their first trip through Kobami Vally and Table Mountain.
If this seems like rather a lot, well, it is. I […]
Original post by editors@gamesetwatch.com (John Harris) and software by Elliott Back
Recently:
- COLUMN: Bell, Game, and Candle - ‘A Primer on the Future of Games as Art’
- Bosslady Blog: GDC Adds Brutal, Far Cry, Killzone, Fable Lectures
- That Tecmo Flavor: Kikuchi And Shibata On Surprising The Audience
- GameSetLinks: The Slightly Cynical One
- Interview: EA Korea Studio Head Talks Transitions, Challenges
- The RePlay Files: A Trip To The 1986 JAMMA Arcade Game Show, Part 1
- GameSetLinks: Indie, Indie, Indie
- Interview: Capcom’s Nakai On Remaking Dead Rising For Wii
- GDC 2009 Reveals Localization Summit Specifics
- Postmortem: (I Fell In Love With) The Majesty of Colors’
Category: