[’@ Play’ is a bi-weekly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.]
Nethack has gotten a lot of talk here, and it remains perhaps the most complex roguelike out there due to its profusion of object interactions, but it is by no means the roguelike with the “most to do.” That is, the objective of Nethack, although more complicated than the old days where ultimately all you just had to get fire resistance, level teleport down to the Amulet, get it, then climb out, is still relatively straightforward. The game got a lot more complex in version 3.0, and more complex still in 3.1, but in this respect it really hasn’t changed too much since Hack.
The roguelike with, by far, the most to do is ADOM (Ancient Domains Of Mystery), which is perhaps the example of the genre […]
Original post by editors@gamesetwatch.com (johnh) and software by Elliott Back
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