Fatal Inertia has become a horribly fitting monicker for all the wrong reasons over the last year. Initially announced as an exclusive PlayStation 3 launch title at last year's Tokyo Game Show, Koei Canada's futuristic racer has been slipping further and faster from Sony's clutches ever since.
Quickly losing its exclusive status to an Xbox 360 conversion announced in November, and also delayed numerous times, first until spring this year, secondly until summer and finally to fall, the game has now sped as far as possible from its original configuration, to all intents and purposes becoming a 360 exclusive. Ironic, no?
Hit the jump for more.
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
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