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[Continuing the XNA Community Games coverage blowout by other means, Christian Nutt recently got to chat to Weapon Of Choice creator Nathan Fouts, who has a really interesting story to tell about his Xbox 360 egalitarian game debut - and his game is really retro-creepy cool in the best ‘programmer art’ fashion, too!]
The XNA Creators’ Club is being touted as a way for semi-pro and amateur developers to bring their designs to the masses via XNA Community Games, which launch alongside the New Xbox Experience today.
At its recent San Francisco XNA Community Games event, however, it became clear that a lot of the developers who have created the most polished and ready-for-market games on the service actually do have professional backgrounds.
At the event, we had a chance to speak with Nathan Fouts, founder and president of Mommy’s Best Games (as well as its only full-time employee.) His […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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