[This Brandon Sheffield-conducted interview catches up with what it might be easy to brand the Keita Takahashi of Korea, insane interview style-wise. It’s a shame his excellent Nom mobile game series - which is a major seller in Korea - has limited exposure on certain cellphone carriers in North America. Still, we’re happy to point at him and grin happily.]
Though not entirely well known in the West, Gamevil’s Bong Koo Shin has for years been creating some of the most aesthetically and mechanically striking mobile games in the industry.
What little recognition this innovative South Korean designer has received in the West recently came with Nom 3 being a finalist in the IGF Mobile 2008 Best Game and Innovation in Mobile Game Design.
But what started with a simple gameplay device of turning a cell phone in different directions in Nom 1 (video) soon turned to more intergalactic pursuits, as […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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