Continuing Gamasutra’s ‘Road To The IGF’ feature, Patrick Murphy talks to Large Animal Games’ Wade Tinney about his 2008 Independent Games Festival Design Innovation Award finalist Snapshot Adventures: Secret of Bird Island.
This is one of the more interesting finalists, because it’s definitely a casual title (if you want to get into inane genre classifications), but it nonetheless a bird photography game with some really fun, ‘different’ gameplay that he says was inspired as much by Spore as Pokemon Snap.
What kind of background do you have in the game industry or in making games?
Wade Tinney: Well, my biz partner Josh Welber and I started making games in graduate school in 1997. Afterwards, we were both making web games for different clients before starting this company in January of 2001. So, neither of us ever really worked in the game industry proper. Honestly, I think that lacking that particular type of […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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