People have been hunched over their PCs, firing rockets into the faces of their friends since Doom. The ability to play a game against real human opponents via a network changed the face of the industry and helped shape the scene we are now a part of. Over the years, we have seen the world’s largest network, the Internet, expand to phenominal heights and with it, gaming too has grown in ways that were once never thought possible.
Gaming over the Internet is now a major part of the hobby we all hold dear, and as titles like Halo rose to bring more and more mainstream attention to multinational fragests, we have seen online gaming become one of the most integral facets of the industry. With mainstream attention, it has also brought with an influx of new, fresh-faced gamers who have logged on with wanton abandon, unwitting of the rules […]
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
Recently:
- Interview: Heileen And The Rise (?) Of The Western Visual Novel
- Round-Up: Gamasutra Network Jobs, Week Of Nov. 21st
- MIGS: Frontier’s Braben On Retailers ‘Killing The Longevity’ Of Games
- GameSetLinks: Loving The Interactive Journalism Alien
- Column: ‘The Interactive Palette’ - Grim Fandango and Diegesis
- GamerBytes Special: Inside XNA Community Games, Part 3
- Thanks for Fruiting Up My XBox, Microsoft
- Q&A: From Resistance To… XNA Community Games?
- GameSetLinkDump: The Quantum Of Plot Intensity
- 2009 GDC Canada Announces Dates, Calls For Submissions
Category: