[Though developers and publishers like Blizzard are reporting record numbers of online players in China, in a new China Angle column, Frank Yu says the actual number of game players is drastically under-reported, and investigates the populations going unaccounted for.]
Blizzard recently reported that its World of Warcraft reached one million concurrent users in China. Every month we see data from China showing the growing population of game players that continue to go online to play games. We see Chinese game companies reporting rising revenue and plans for expansion both in and out of China.
However, as I tell friends and colleagues outside China, the true number of game players in China are actually underreported. Only a small number of the actual game players in China ever get mentioned in a report. How is that possible, you ask? The numbers are already large.
In China, we track game players […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
Recently:
- Interview: Heileen And The Rise (?) Of The Western Visual Novel
- Nickelback and Guitar Hero
- Round-Up: Gamasutra Network Jobs, Week Of Nov. 21st
- MIGS: Frontier’s Braben On Retailers ‘Killing The Longevity’ Of Games
- GameSetLinks: Loving The Interactive Journalism Alien
- Column: ‘The Interactive Palette’ - Grim Fandango and Diegesis
- GamerBytes Special: Inside XNA Community Games, Part 3
- Thanks for Fruiting Up My XBox, Microsoft
- Q&A: From Resistance To… XNA Community Games?
- GameSetLinkDump: The Quantum Of Plot Intensity
Category: