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Certain videogame genres are known for not possessing rich or complex stories. These genres usually focus entirely on action and gameplay, ignoring even a basic narrative structure (which is not necessarily a bad thing). But what happens when an established genre surprises the player by including some interesting characters one can actually (gasp!) grow to care about?
Over the next two weeks, The Memory Card will focus on two moments from two notoriously story-crippled genres: RTS (real-time strategy) games and shooters.
Real-time strategy games do feature plots — I’m not saying they are void of any type of narrative at all — but most offer only basic stories as an excuse to give the player reason to collect resources and blow stuff up. It wasn’t until I played the PC masterpiece StarCraft that I realized a real-time strategy game could tell just as compelling a story as any epic RPG.
Hit the jump […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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