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Tutorials in videogames are very strange things. They are obviously important – as players needs to learn how to play somehow outside of reading their dust-covered instruction booklets – but they always seem so out of place in the context of the videogame world.
For example: Why is that random signpost in the village telling my character to hold down “A” to perform a charged sword attack? Did that NPC really just suggest I sort the items in my inventory screen to make things easier to navigate? How do these signs/characters know these things and why the heck are they talking about them? It makes no sense!
Sometimes, though, tutorials are implemented in brilliant ways; never more so than in Super Metroid for the Super Nintendo Entertainment System.
Do you want to know how all videogame tutorials should be handled? Hit the jump to find out.

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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