If you were to ask Brian Farrell, CEO of THQ, what has been the downfall of many games, he might just smile and break into a conversation regarding trust issues. Making successful games is more than just putting together a skilled team of programmers, artists, and writers — it's about synergism and reasonable expectations. Most of all, it involves a relationship between publishers and developers that revolves around mutual trust:
"You can’t rush the process," he said of games development, but added that the publisher's business acumen has tempered some temptations to take a 'ready when it's ready' approach: "You know some guys that never finish a game. At some point, you need a closer. Someone who says it’s good enough to get a 90 percent rating, and not take another two years to get a 92 percent but it misses the window. That’s the art. The point I […]
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
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