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Zombies aren’t an integral part of video games, but dammit, they should be. Sparked by watching Resident Evil: Extinction, I began to think about enemies in video games. Mostly the run of the mill types: zombies, henchmen, soldiers, etc. There will sometimes be a shift in how these enemies act. Suddenly, they’ll go from being a minor nuisance to being a challenging threat, or after fighting one as a boss, become extremely common and less of a challenge.
Alright, I’ll admit it: this is mostly me railing on Resident Evil: Extinction some more. Really, it’s a rant on zombies, flow, and horror games. I mean, shouldn’t the enemies be challenging throughout? Just because you’ve played through the game for a while doesn’t mean the enemies should get any easier.

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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