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[In this in-depth opinion piece, journalist and MMO commentator Michael Zenke takes a close look at Microsoft’s missed opportunities in the MMO space - and how Sony is poised to capitalize.]
The cancellation of Marvel Universe Online was a blow to MMO and comic fans alike. Still, now that the pain has faded somewhat, I think it’s clear that MUO’s death may be a good thing after all.
Given the rumors of confusion on the dev team about what the game was going to be like at a fundamental level, pulling support from the project seems like a no-brainer. That said, I think MUO’s death highlights Microsoft’s sordid history with Massively Multiplayer games.
If you look down the big list of canceled or never-released massively multiplayer games, Microsoft’s name comes up a suspicious number of times. The closure of Asheron’s Call 2 is probably the most high-profile of these. Mythica, True Fantasy […]

Original post by editors@gamesetwatch.com (mzenke) and software by Elliott Back



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