[’World of Warcraft Exposed’ is a brand new weekly column by Michael Zenke about the culture and experience of the globe’s biggest online game phenomen, the ten million subscriber-strong World of Warcraft. This first column explores how WoW became so popular in the first place.]
Massively Multiplayer Online Games are officially mainstream. A title from the genre has had an entire cartoon episode made about it, features in an advertisement starring Mr. T, and hosts some ten million players worldwide. World of Warcraft is a fundamentally important element to the MMO landscape, but more than that it’s an ecology, a society all its own. In World of Warcraft Exposed we’re going to try to take you beyond the surface of this fantastically successful enterprise.
Why has this game spawned such a rich culture of podcasts, Youtube videos, bloggers, forums, and news sites? What’s it like to play World of Warcraft as a […]
Original post by editors@gamesetwatch.com (mzenke) and software by Elliott Back
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